Art by Ron Turner
The Zerovians, fearful that the victor in a war between Daleks and Mechanoids might turn on them, dispatch a robot agent called 2K to Skaro to interfere.
2K arrives on Skaro and heads for the Dalek city. Here he hears about Skardel from the Emperor. However, he is surrounded by Daleks.
Illustration from the original Dalek Chronicles
The same scene – updated by Altered Vistas for the animated version of Impasse
2K escapes and resolves to catch the rogue planet, but realises his own ship is too slow. However, as he enters the spacefield to steal a Dalek ship, he is trapped in the beam of a giant magnet.
2K escapes by drilling into the ground. Beneath the ground he finds a hidden silo containing a rocket. Climbing aboard, he launches the rocket.
Robot agent 2K climbs
2K separates the warhead of the rocket and sends it heading back towards Skaro. His plan is coming together.
The Daleks launch anti-missile rockets to destroy the warhead. Meanwhile, 2K has landed on Mechanus and set up a scanner to monitor the progress of Skardel, the warhead and the rockets. But he is suddenly surrounded by Mechanoids who threaten to destroy him.
As warhead and rockets plunge into Skardel and destroy it, 2K tricks the Mechanoids into believing that the Daleks did it to save the Mechanoids from destruction. Although they remain enemies, the war is averted and 2K heads for home.